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Each match is split into three 10 minute phases, and some units are only deployable in phase B or C. Phases have to be taken into account, too. This is particularly useful when constructing a highly-specialised force to support allies, though it can be hard, at first, to figure out how to pick between three Panzer IV Hs and a Tiger E Wittman. Rather than just selecting a division, you’re creating your own custom-built battlegroup from a huge deck. Each contains a different selection of units that inform how they’re best employed, from the 101st Airborne’s elite infantry to the SS-Panzer’s beefy tanks. Six different countries are represented in skirmish mode by 18 divisions split equally between Axis and Allies. It forces you to play in a certain way, while the more open nature of solo or multiplayer skirmishes are where the game becomes more liberating. It’s just a linear series of 12 missions with incredibly simple objectives. The Wargame series has always been a little sterile, but there’s always some dynamism, like an evolving campaign map-not here. The campaign is effective at teaching the basics, but otherwise it’s disappointing.
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