

From here, you will be able to browse through all of the available workshop maps and select the ones that you want to add to your game. If you want to add a workshop map to your game without subscribing to it, you can do so by opening the “Workshop” tab in the CSGO main menu. After you have subscribed to the map, it will automatically be downloaded and added to your game the next time you start CSGO. This can be done by clicking the “Subscribe” button on the workshop page. Once you have found the map that you want to add, you will need to subscribe to it.
There are a few different places where you can find these maps, but the easiest way is to search for them on the Steam Workshop. First, you will need to find the workshop map that you want to add to your game.


So yeah, don't update your workshop maps.Adding workshop maps to CSGO is a simple process that can be completed in a few steps. One thing I did notice, though, is when I tried to do a tf_workshop_map_sync on yet another new file name version of my map, on my local server, it gave me the error I quoted above, but it used the file name of the new BSP. Logging in using these new credentials did not affect the supposed automatic updating. The command seems to do nothing, on a server. I logged in with all of that on my local server, but the server does not respond to my own subscribed maps when I use tf_workshop_refresh. I will try to experiment with associating a server with a Steam account to see if it will update subscribed maps.ĮDIT: I created a Steam Web API key, used it to make a Steam game server ID, and got some TF game server login keys associated with my Steam account. You must use this number to load maps, and in your mapcycle file.Įach Workshop map that has been downloaded to your game server is stored in its own directory in steamapps/workshop/content/440/ because it seems fuck it up. You can find this in the URL of each map's page in the Steam Workshop. Clients connecting to your server will download the maps from the Workshop, making your FastDL server redundant.Įach Workshop map has a unique nine-digit number, which I call a UGC ID. The whole system of obtaining maps, and updating them, is handled automatically by the server in conjunction with the Steam Workshop. You do not have to download a Workshop map manually to upload it to your server. Workshop maps can be hosted easily on both stock TF2 servers and on servers that use SourceMod. This post is updated when anything significant changes about hosting Workshop maps on a server, after it has been tested and confirmed as best it can be. It does not cover publication or editing for map authors, or client problems. This thread is for discussion about server configuration for Workshop maps. Information About Hosting Workshop Maps on a TF2 Server
